Supporting primary-level mathematics teachers’
collaboration in designing and using technology-based
scenarios
In this article, we address how the design of educational scenarios can support
teachers’ adoption of both technology and open-ended projects indorsing creativity and
innovation. We do that by describing how groups of teachers develop digital learning
environments supporting using a combination of GeoGebra and Google sites. Both teachers
and pupils work with the concept of ‘‘game’’ as something they design, and furthermore,
the pupils immerse themselves into the scenarios that the teachers create in a way similar to
‘‘playing a game.’’ We investigate teachers participation in collaborative development and
testing through qualitative means, aiming to describe the teachers’ appropriation of (1)
GeoGebra as a tool for doing and teaching mathematics, and (2) game as a metaphor
supporting open-ended projects addressing creativity and innovation in the classroom. The
data from the project suggest that the notion of ‘‘game’’ can support collaborative scenario
design is a viable way of introducing technology and open-ended projects to primary
school teachers.
| j293 | | Perpustakaan FITK Pusat | Tersedia |
Penerbit
Springer Science Business Media :
New York.,
2016
Edisi
(2016) 19:227–241 DOI
Pernyataan Tanggungjawab
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Tidak tersedia versi lain